Wednesday, 8 February 2012

OUGD202 evaluation




BA (Hons.) GRAPHIC DESIGN
LEVEL 
05
 Module Code  
OUGD201


 Module Title
DESIGN PRODUCTION - PRINT




END OF MODULE SELF-EVALUATION

NAME
Stephanie Lawson
BLOG. ADDRESS
sl-lawson1013.blogspot.com

1.  What skills have you developed through this module and how effectively do you think you have applied them?

Throughout this module I have stumbled upon a range of things I lack any skill in, the most obvious being that of After effects; having never used the program I found it pretty difficult to get a grip on and understand. Although we had several workshops teaching us how to use the program, I found it really difficult to understand even the simplest of actions. Over time though I did manage to understand the program, and how best to utilise it, through doing some animation first hand. I think the stepping point was making the silent movie, although frustrating and taking a lot longer than it should have, it gave me a good amount of first hand experience using the program, making me feel more comfortable when it came to approaching making the idents and title sequence. I did very much doubt my skills in After Effects, but now, after finishing the title sequence, idents and silent movies, I can see how much my skills have grown in this short period of time.

Another element I feel has developed is my organisation skills. Although, previous to this module, I felt my organisation skills were good, with the amount of work we've all had on, I've needed to be super organised, setting myself action plans, and doing lists. Not just doing daily 'to do' lists but weekly, in very detailed bullet points just to keep me upto date. It became routine every day to prepare my next few days, I feel its a really good habit to get into and one to carry on throughout university.

I have always had a negative attitude toward digital work of any description, so in approaching this brief I already had taken a disliking to it.  My motivation levels were pretty low to begin with, especially with the difficult I found in using the software. But over time, as my design began to come into shape, I gained a real motivation to produce more and more work, as seeing my work in motion is some what satisfying.

Another skill I feel has developed within this module is the use of colour, in the past i've been very bland in colour palette choice, sticking to browns and desaturated colour, if any. Within this project, working with very colour subject matter, I needed to use the colour appropriate to the fruit in order to make my animations recognisable and life-like. Alongside working with colour, I have used texture, as I found a real liking for it within OUGD201 and realised to would add realistic qualities to my work. I can say I'm now very confident in using colour within my work, and know how to use it appropriately.


2. What approaches to/methods of design production have you developed and how have they informed your design development process?

I've really had to go outside my comfort zone within this brief, considering the media we have had to work in. I've avoided using hand crafted and rendered pieces due to the technical issues I knew I would have getting them from paper to screen. So I've almost adapted my digital style, to create the aura of a hand crafted piece, through colour, texture and appearance; almost montaging my work digitally. It was said within a feedback session that my title sequence had a hand rendered quality. I'm glad I've managed to transfer my style across from paper to screen (with out physically scanning to do so), its reassured me that I don't lose myself when I work entirely on digital work. Again, thats another approach to design I've improved on. Using digital has never been my strong point, but my knowledge of programs, technically and physically has improved, I can transfer ideas to screen precisely, through storyboarding. That of which has also been a new design method I've used this year. At first I found it a huge bore, and found it quite difficult, but now more than ever I've come to realise how useful they have been in regard to the direction of my work. With a storyboard to hand, it was easy to know what to do on screen, quickly and efficiently, without one I'd struggle. This was all part of the organisation of creating my animation, and became the most useful thing to do and utilise.


3. What strengths can you identify in your work and how have/will you capitalise on these?

The imagery within my work I feel is one of my strengths, as I spent the majority of my time creating and perfecting these to animate. These were created to add realistic elements, to back up the realism of my 'Top ten title sequence'. This use of realism I feel is another strength within my work. Alongside this is the use of colour, its been utalised well, to make my items of fruit have truth to appearance. Imagery in general I feel is the main strength within this project, in had made up absolutely everything that of all my idents, title sequence and packaging.

*****

4. What weaknesses can you identify in your work and how will you address these in the future?

The main weakness I can identify within my work is my lack of After Effects skills in some areas, I know teh basic skills well but didn't use my initiative to find out what else was out there I could possibly experiment with, ask about or research. I regret doing so as It could have made my work that of a higher quality, and anything I picked up, I could have used in further projects.
With working in After Effects I soon found out the importance of organisation. I had failed to name my projects, files and images accordingly, which made my life a lot harder than it should have been. This effected my work quality hugely, things I wanted to do, I couldn't, because I was unable to find the suitable folder or item to do so. This is certainly something I will do in the future, after learning the hard way.
Audio was also another weakness I found within my work, I had struggled figuring out audio levels, and hadn't taken a step back, watched the entirety of my videos and listened. After having a crit, it was mentioned that my audio levels were all over the place and needed to hold some consistancy. I feel this was down to me not using audio from the beginning, I have come to find design really works best around sound, I will start with it in the future.



5. Identify five things that you will do differently next time and what do you expect to gain from doing these?

Looking at the pro's and con's within this project has made me realise the things I did wrong, and shouldn't do again, and the things I did right and will continue to do so. Files and organisation being a key thing I didn't do very well, I have come to realise the importance of it and within future projects will make it my priority to be organised from day one.
Not starting earlier on was something I regretted, as it was only towards the end of my project that I realised how little time I had to actually do it, I didn't make it a priority and I should have done.
Something I did right was time keeping (after I eventually made it a priority), I made daily lists of things I needed to do, created weekly action plans, and stood by them, making sure I completed each and every task on time. This really helped me when things got a little stressed and busy, to compact my problems and things I had to do, into an easy readable form.


6.How would you grade yourself on the following areas: 
(please indicate using an ‘x’)  

5= excellent, 4 = very good, 3 = good, 2 = average, 1 = poor


Attendance - 5
Punctuality - 5
Motivation - 4
Commitment - 4
Quantity of work produced - 3
Quality of work produced - 2
Contribution to group - 3




Wednesday, 1 February 2012

Top ten things - Final crit


I was very nervous about attending this crit, feeling I really haden't done enough in the time given, due to me struggling with software, direction and having a last minute change of idea. After seeing everyones work it was reassuring as many were at the same stage as me, and those in front, had produced some brilliant work which was an inspiration in itself. 

Gaining feedback has REALLY helped me in pushing me in the right direction as I was rather lost before today. Many things were mentioned about the ident I had to show:

Strengths:
  • Great plans / storyboards
  • Distinct illustrative style
  • Textures
  • The design approach is working well, liking the textures and colour palette
Area's for improvement:
  • "Fire in the sky" to be more legible, too quick.
  • Consider clouds moving in the background
  • Get red juice to cover the same width of the coke.
  • Possibly change the glass to a cocktail glass to make it more obvious.
  • The name of the cocktail needs to either change position or move slower.
  • Dont really understand your storyboarding.
Considerations:
  • Find out the music they play in TGI fridays for inspiration for audio.
  • Possibly find 2 pieces of upbeat jazz music, could work well.
  • Change the day, time and date as it looks like its just been stuck there, possibly position on top of the hills.
  • Make sure you dont put all 'top ten mocktails' in the title sequence, or you'll give away the programme too much.
  • Possibly make the clouds move slowely.
  • Reconsider surroundings for other idents, make them more 'Mocktailly'
  • Colour is suitable too
  • Music = suitable got surroundings, e.g - birds, people chatting.

After being given the feedback I created a Action Plan for myself:
  • Animate clouds to move
  • Blog textures
  • Align text to hill - roll over time
  • Find music and apply
  • Illustrate cottage, trees
  • Begin creating title sequence - copy ident key frames
  • Research music / playlists in bars
  • Research places you drink cocktails
  • Change coke juice size to hide orange
  • 'Fire in the sky' change typeface to be more legible
  • Design DVD packaging





Tuesday, 31 January 2012

Enterprise - Creating an action plan



Jobs assigned to myself:

To email contacts - Solicitor, Printer

How we are going to target our audience
Research different types of advertisements
The Costs
Which is most appropriate for us, for the culture sector
On the door? Mail shot? - Look at effectiveness



Enterprise - Tutorial



The Round Foundry Media Centre






The Bakery - Contacts

Within our group we have 2 Solicitors and a printing co-ordinator who runs a print business. For Primary research, I intend on contacting each of them in relation to our company.




SCREEN SHOT EMAILS HERE

The Bakery - 'Writing an Advertisement'


Writing an advertisement

Writing an advertisement
The basic dos and don'ts of advertising are fairly straightforward. You do not have to be clever or witty to be effective. Some people running small businesses create great ads.
This briefing explains:
  1. The elements that make up a good ad.
  2. The thinking process that leads to success.
  3. How to write advertising that works.

1 Outline of an ad

Start-up businesses tend to advertise in various media - in newspapers, magazines, posters and online.
1.1 The headline - a strong statement featuring the major selling point (eg cheaper, faster).
1.2 The illustration (optional) - reinforcing the claim in the headline (eg showing how your product works).
1.3 The body copy - the main text which persuades the reader to buy your product.
1.4 The tag-line - summing up the product or the company's philosophy (eg 'Just do it').
1.5 The call to action - telling the reader what to do next.
1.6 The company details - name, address, phone number, email and web addresses and logo.
Look at the advertising around you. Decide what sort of ad would work best for your business and what would make the ad stand out.

DON'T SPOIL YOUR CHANCES

Beware of discounts.
  • Words like 'sale' and 'discount' can make your business sound tacky.
Simplify clutter.
  • If you cram in too many words and pictures, readers find ads hard work.
Avoid jargon and wordiness.
  • Obscure words and long sentences put people off. Keep it simple and direct.
Don't be boring. No-one wants to plough through a pile of statistics and facts.
  • Decide what is important, say it clearly and stop when you have whetted the reader's appetite.

2 What are you selling?

2.1 Be clear about what you have to offer.
The major selling points of most good small businesses are:
  • specialist or expert
  • convenient and local
  • give excellent service
  • offering value for money
  • reliable and conscientious.
This is the sort of thing that will make customers want to buy your product - so this is what your ad should be telling them.
2.2 If you have something unique to offer (eg your shop stocks the widest range of scuba gear in the north of England), emphasise it. You will automatically stand out from the competition.
2.3 If your product has no clear advantage, you will need to work hard to present it in a unique way.
  • If you cannot do that, perhaps you should not spend money on advertising.

3 How big and how often?

3.1 The size and style of your ad should depend on the publication it is to appear in.
  • For example, a new local shop might place a simple ad in the local paper to let people know the shop is opening.
    The advertisement should be large enough to stand out, and it should tell the readers exactly what they need to know - what they are selling, their location, opening date and opening times.
3.2 The type of media and the cost per ad will dictate how often your ad should run.
  • An advert in a local paper or on a website might be repeated for several days or weeks.
  • An expensive ad in a monthly magazine might not need so many repeats, especially as many readers tend to keep old issues.
Another major factor will be how often your product or service is purchased.

4 The headline

4.1 The headline is the first thing most readers look at, even before the picture. If it does not grab their attention, through arousing curiosity or making an offer, the ad will fail.
  • Make the headline stand out. Use large, bold type.
  • Say something of real interest to the reader.
  • Make it easily understood.
4.2 Bad headlines are often:
  • The company name - it may mean something to you, but will it really grab the reader's attention?
  • The irrelevant joke - which says nothing about the product, and therefore does not attract the right readers.
  • The misleading headline - people may read on, but they will be irritated when they find out what you are really offering.

5 The illustration

5.1 Use a good picture to improve your ad. But it will only work if it is relevant - if it reinforces or expands upon the headline.
  • If you have nothing to show, do not feel you must have a picture for the sake of it.
5.2 Bear in mind that a good photographer or illustrator can make the dullest items look interesting. Do not assume your product is too unphotogenic to warrant a picture.
5.3 One inexpensive option is using stock shots - library pictures (eg photos of fresh food) that can be used for a flat fee. Do not use a poor shot because it is cheap.
  • Make sure you check the copyright rules in any stock photo you're intending to use.

6 The body copy

The headline and picture have won the reader's attention. Now you need some good copy.
6.1 Take the practical example of writing an ad for your 'extra-sharp kitchen knives'.
  • Start by enlarging on what is said in the headline. Just how sharp are these knives?
  • Offer facts to support your claims. Why are they so unusually sharp?
  • Explain other benefits - eg inexpensive.
  • Warn readers that they will miss out if they do not buy the product - eg the offer only runs for a limited time.
  • Urge readers to find out more, or buy the product. Tell them how and where - eg they could phone or check your website.
  • Close with a pay-off line relating back to the benefit in the headline - eg 'So sharp they'll cut your time in the kitchen'.
6.2 It is essential to get the tone right.
  • Readability - the ad should be clear, crisp and concise, and written in plain English.
  • Sincerity - the ad must be confident, without seeming shrill.
The best ads appear uncomplicated, but use phrasing the target audiences can relate to.
6.3 Advertisements must be 'legal, decent, honest and truthful'.
If in doubt, the Copy Advice Service (020 7492 2210, www.copyadvice.corg.uk) offers checklists and advice.
  • You must be able to back up your claims.

7 Check your advertisement

7.1 You have written some draft ads, asked people's opinions, and selected one. Now check it by asking yourself five questions.
  • Will the headline - and illustration, if there is one - stop readers in their tracks?
  • Is the copy interesting? Does it tell the readers something they want to know?
  • Does the advertisement, overall, make the reader an offer or a promise?
  • Does it encourage the reader to act? Does it make it clear what to do next?
  • Are the special benefits of your product given the emphasis they deserve?
7.2 If you can look at your advertisement with the eyes of a reader - one of your potential customers - and answer 'Yes' to all these questions, you have a good ad.
  • If not, it may be worth paying a specialist to write it for you, rather than wasting money buying space for an ad that will not bring you in any business.
  • Advertising agencies are good at matching the style and content of an ad to the prospective customers for your product.
  • If you cannot afford an agency, shop around for a freelance copywriter and work together to generate ideas for ads.

8 Preparing artwork

8.1 Choose clear typefaces (fonts).
  • Use either the font of your letterhead or logo, or one that will be easy to read and reflects the image you want to project.
  • Use large or bold font to emphasise the important information such as contact details.
  • Avoid mixing too many fonts, using ornate fonts that are difficult to read or excessive use of reversed-out font (white on black).
8.2 Lay out the ad with plenty of white space.
  • Avoid clutter and excessive text.
8.3 Produce final artwork.
  • Check what format the artwork should be submitted in.
    Do you also need to submit a hardcopy?
  • Provide digital images and make sure they are clearly identified.
8.4 Check a proof copy of the ad before it is published - online or in print.
If it is a colour ad, make sure you check a colour proof.
  • Make absolutely sure that the wording, layout, typefaces and the contact details are correct. Once you have signed off the proof, any mistakes are your responsibility.
  • Ask yourself if the ad will stand out from the others in the publication, or on the same page or website?
    Will it create the right impression? Does it convey the message or impression you want to get across?
  • Check that the images are sharp.
  • Do not sign the advert off until you are completely happy with it.